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Paladins aura with a bit of learning possibly even more buffs.

In the end, you basically have a character that can have a constant ghoul / pet out to help it fight, that can ride and walk extremely fast, explode corpses, maintain protection against magic and even with physical damage with bone shield and lastly to have another AOE (plus Death and Decay).
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In the World of Warcraft, Shamans are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes. Shamans can wear medium armor, and even wield massive two-handed weapons in combat. They are a versatile class that can wade into battle, restoring their allies while hurling elemental bolts of lightning at their enemies.
Much like the other htbrid classes, Shaman possess numerous abilities within three primary paths, capable of excelling within one whilst remaining viable for support within the others. These would be Healing, Damage, and Buffing.
Totems gift all shamans with the ability to bring along a slew of helpers, each emitting dramatically helpful increases to damage, mana regeneration, and much more, all dependent upon what the Shaman requires for each encounter.
With totems, the Shamans adaptability comes, though they are forced to remain in one spot, unlike a Paladins aura with a bit of learning possibly even more buffs.