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To be eligible for the additional rewards you must solo queue for a random level


Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently

least represented role. To be eligible for the additional rewards you must solo queue for a random level-

Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final

boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that

will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good

chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a

mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi

Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through

dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from

Magister's Terrace, and Deathcharger's Reins from Stratholme.
This system is meant to address the unacceptable queue times currently being experienced by those that

queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of

representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and

healing roles have any inherent issues that are causing the representation disparity, except that

fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility

in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little.

While this system gives tanks and healers something extra, the incentive is being provided so that we can

help players in the DPS role get into more dungeons, get better gear, and continue progressing.



While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial.

We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of

helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system

for very long. We settled on pets and dungeon-found mounts as they're cosmetic/achievement items that

players tend to try to get on their own, so why not change that up and offer them a chance to get some of

those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or

mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't

feel like a waste of effort.